Jakub Żbikowski

Engineer & Developer

AI Engineer
Game Developer
Network Engineer
Python Developer

About Me

JŻ

Engineer with experience in machine learning, audio processing, and generative tools. I specialize in building Python-based pipelines for media automation and integrating AI solutions using PyTorch, ComfyUI, and other modern frameworks.

My expertise spans from AI systems development and UnrealEngine game development to network infrastructure and system administration. I'm comfortable working with datasets, prompts, and real-world tooling, always eager to grow through practical challenges.

Available for remote work or on-site in Warsaw, Poland.

🔒 Cybersecurity
🎮 Gaming
🌐 Networks & Homelabs
📸 Photo Editing
🧱 LEGO

Technical Skills

Programming Languages

Python C++ JavaScript HTML C#

AI & Machine Learning

PyTorch ComfyUI Automatic1111 LMStudio Librosa Scipy

3D & Game Development

Unreal Engine Unity Blender Maya Motion Builder OptiTrack

Network & Systems

Linux RouterOS Docker VirtualBox VLAN/VPN Mikrotik

Creative Software

Photoshop Lightroom DaVinci Resolve OBS vMix

Tools & Databases

Git PostgreSQL Apache Next.js Zabbix

Experience

Artificial Intelligence Engineer
VUFINDER
01.2025 - 01.2025
  • Develop photography edit pipeline based on AI solutions
  • Create comprehensive documentation and summaries
  • Integrate AI-powered utilities and workflows
PyTorch ComfyUI
Artificial Intelligence Engineer
NTC-Studio
02.2024 - 11.2024
  • Proposed and initiated an AI-based system for automatic audio mixing
  • Built and experimented with AI models for audio signal processing
  • Developed tools in Python for managing and processing audio datasets
  • Automated audio preprocessing tasks and backend programming
  • Set up and maintained development environments
PyTorch Librosa Scipy Apache Next.js PostgreSQL
UnrealEngine Developer/Generalist, MoCap Tech
NTC-Studio
12.2022 - 02.2024
  • Research and testing AI tools for generative content
  • Prompt engineering and automation scripting
  • Developed tools for automated UnrealEngine scenes editing
  • Contributed to virtual camera and previs system development
  • Asset validation and integration in UnrealEngine
  • Leading motion capture sessions and animation cleanup
Python C++ Unreal Engine OptiTrack Rokoko Maya
Network & Real-time Video Systems Engineer
WIDNO
Impact'22, Impact'23, Impact'24
  • Develop GUI application as part of real-time video system
  • Computer network project supervision and implementation
  • Real-time video editing system training delivery
  • Network implementation oversight
wxPython FFMPEG SRT Servers
UnrealEngine Developer/Generalist, MoCap Tech
WIDNO
09.2021 - 12.2022
  • Development of virtual camera and previs project
  • Tool and script development for UE projects
  • UE integration with MoCap and 3D applications
  • Leading motion capture sessions
C++ Blueprints Unreal Engine Maya OptiTrack

Education

BSc in Mechatronics
Warsaw University of Technology
Specialization: Multimedia Technology
(All coursework completed without degree)
2016 - 2020

Get In Touch

Available for remote work or on-site in Warsaw, Poland

📧 Email

contact@wldcat.com

🌍 Languages

• English (B2/C1)

• Polish (Native)